After Episode 35, We Did a Magic Item Inventory (Zandro)

Oh yes we did and here is what the Characters have:

Zandro -

Quiver of Elhonna

Wondrous item, uncommon

Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.

Periapt of Wisdom

The Periapt of Wisdom increases the wearers wisdom score by the amount dictated by the Dungeon Master.  Even though this item is not in the Dungeons and Dragons Dungeon Masters Guide, Doc like the item from previous game versions and brought it to light in this adventure.

+2 Arrows

Keeping it simple, Zandro has recieved 20 +2 Arrows.  These arrows when used add +2 to Attack and Damage rolls, and does stack with weapon modifiers.

+2 Longbow

Zandro holds a +2 Longbow that gives a +2 modifier to attacks and damages using the bow with an arrow, or to strike an enemy in close as if using a quarterstaff.

Staff of the Adder
Staff, uncommon (requires attunement by a cleric, druid or warlock)

You can use a bonus action to speak this staff’s command word and make the head of the staff become that of an animate poisonous snake for 1 minute. By using another bonus action to speak the command word again, you return the staff to its normal inanimate form.

You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage.

The snake head can be attacked while it is animate. It has an Armor Class of 15 and 20 hit points. If the head drops to 0 hit points, the staff is destroyed. As long as it’s not destroyed, the staff regains all lost hit points when it reverts to its inanimate form.

Armor of Invulnerability

Armor (Studded Leather), legendary (requires attunement)

You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can’t be used again until the next dawn.

Also Zandro possess a special God bow, which he has not figured out.  If you have an idea what it should look like just take the description from the Podcast and submit the drawing at

Daniel Gentry